Team Strategy
Eliminate Infernape and Kingdra's counters, and let them sweep. Infernape weakens them mid-game and Kingdra is for late game.
The Team
Swampert @ Leftovers
Relaxed Nature
EVs: 236 HP / 56 SAtk / 216 Def
-Stealth Rock
-Earthquake
-Surf
-Roar
Swampert is a good all-around lead. He guarantees me a Stealth Rock. Roar phazes Pokemon and adds residual damage to whatever switches in, also scouts the opponents team. Earthquake damages Metagross leads. Surf damages Levitators and Aerodactyl.
Celebi @ Leftovers
Bold Nature
EVs: 236 HP / 216 Def / 36 Spe / 20 SDef
-Thunder Wave
-Grass Knot
-Recover
-Hidden Power Fire
Celebi is a good all-around wall. I used Digital Love's EVs on this one. Thunder Wave support is beneficial to this team since not too many are quick. Grass Knot is a STAB move. Recover restores HP. Hidden Power Fire is mainly for Scizor, but also deals good damage to Steel-types who try to wall me.
Scizor @ Choice Band
Adamant Nature
EVs: 248 HP / 252 Atk / 8 SpD
-Bullet Punch
-Superpower
-Pursuit
-U-Turn
CB Scizor. He ends up in almost all my teams, but still, a good Pokemon. Bullet Punch is a general priority STAB move, Superpower deals massive damage to Tyranitar and Blissey (if its dumb enough to stay). Pursuit hits fleeing Pokemon, U-Turn scouts for their Scizor counter.
Zapdos @ Leftovers
Bold Nature
EVs: 248 HP / 228 Def / 32 Spe
-Thunderbolt
-Roost
-Heat Wave
-Hidden Power Grass
Zapdos counters Scizor and Lucario for me. Thunderbolt is a nice STAB move. Roost is for recovery. Heat Wave KOes Scizor, Heracross and Lucario. Hidden Power Grass KOes Swampert switch-ins.
Kingdra @ Life Orb / Leftovers
Adamant Nature
EVs: 248 Atk / 148 HP / 114 Spe
-Dragon Dance
-Waterfall
-Outrage
-Substitute
148 HP EVs are for optimum Leftovers recovery, if I ever decide to use it, since Life Orb has been more effective for me. 114 Speed EVs lets me outrun positive-natured Base 125's after one Dragon Dance. Waterfall+Outrage are good STAB moves. Substitute let me Dragon Dance more than once.
Infernape @ Life Orb
Naive Nature
EVs: 64 Atk / 252 SAtk / 192 Spe
-Flamethrower
-Close Combat
-Hidden Power Ice
-Grass Knot
Infernape is a good mid-game wallbreaker. This four moves opens up the team for a late-game Kingdra sweep. This set has perfect coverage. HP Ice threatens Salamence and Dragonite. Flamethrower+Close Combat for STAB. Grass Knot hits Water types for SE damage.